Saturday, March 5, 2011

Positive Rewards



Caught being good in our classroom now earns you a seat at the table. The computer table that is. Students can win a turn at this month's logic game (Mouse Trap) by landing on the lucky spot of our Homeworkopoly board or, more immediately, if they are caught being good at recess by a classmate. A few turns are rewarded daily earning a chance to capture the mouse and add their name to the leaderboard. The puzzle is turned on as we enter from recess and takes only seconds to complete. Students have begun sharing strategy on the most effective ways of catching the elusive rodent. Students may practice here, but only in school captures count.



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